THE SKINDLE FIELD GUIDE
About SKINDLE
Three small daily challenges for people who enjoy recognizing Counter-Strike finishes.
One catalog, three different skills
Classic turns catalog properties into a deduction puzzle. Price Check adds a numeric search problem with a dated Steam reference. Splash asks you to recognize the visual design as more of an image appears. Each mode can be played once per local calendar day, with progress saved in your browser.
The game contains 66 selected skins rather than an exhaustive database of everything available in CS2. Exact skin names, collection labels, weapon availability and release years drive the clues. Read the game guide to understand how matching works.
What this site does not do
SKINDLE has no Steam login, inventory access, purchases, betting, rewards or skin transfers. You do not need to connect an account to play. Its price snapshots are not live valuations; the price reference page explains their date and scope.
Data and artwork
CS2 skin metadata and image references were sourced from the ByMykel Counter-Strike API dataset. Price references were recorded from Steam Community Market. The game uses local copies of its skin illustrations. Counter-Strike names, trademarks and artwork belong to their respective owners.
This is an independent fan project, not an official Valve product and not endorsed by Valve. The game logic, worked examples and explanations on this site describe SKINDLE's own implementation.
Something does not look right?
For a price discrepancy, first compare the check date, wear and market described in the round. For saved-progress issues, use the same browser and ensure site storage is allowed. There is currently no on-site support form or account system.